Perlin Caves
About
Game-a-Week is an intensive project module in which students will create about ten prototype games over the semester, (almost) one per week. The aim of this class is to get students comfortable with the practice of rapid prototyping: working quickly to create a small playable game that effectively proves or disproves a design concept. Drawing influence from game jams, the class will prompt students with weekly thematic, aesthetic, or mechanical constraints (e.g. “time” or “nature" or “one-button input”). The hope is that students will practice design, incorporating those lessons into their practice when developing longer-form games in the future.
Game DescriptionPerlin Caves is a Exploration game trying to expose the hidden side of Perlin Noise by representing it in an infinite cave.
InstructionsW/A/S/D or Arrows keys to move forward/backward/left/right.
SHIFT/SPACE to move up/down.
Mouse to move the camera.
R to restart.
https://www.openprocessing.org/sketch/704475
CreditsLeith Ben Abdessalem http://www.leithba.com/
SupervisionThis game was during the Game A Week workshop, organized and supervised by: Prof. Csongor Baranyai