Translated by
Microsoft from Deutsch
Microsoft from Deutsch
For Friends of Dark Souls and other Games of the current Rogue-like wave, Pharaonic is guaranteed to be worth a Look: You run from left to right in this 2.5D adventure, but also sometimes into new Left-to-right sections by entering the Background or foreground Running into it. You cannot jump, which signals to you that, except for minor Traps, there are no Skill Passages, but only the relentless Struggle against one or more small, large or Final Opponents. It is striking that, as with the great Role models, Endurance is the Key to everything: Evasive Rolls (vital to survival) as well as Attacks and Blocks eat away. Of course, it recharges itself on its own and during The Level rise you get not only more of it, but also more of the maximum Life Energy.
But it gets Really interesting with the Equipment, all of which cost you something from your Endurance maximum, but are taking more Damage or disposing of it. So If you want to be super protected-and at the same time want to blow well, you can carry out one or two Strokes-and then whistle out of the last Hole, can no longer avoid (!) etc. But Those who do without much Damage may achieve a lot of Damage over Time with a small But quick weapon through tactics and Patience. So This is where your individual Style of play matters-not everything is better or worse, but usually just "different."
The Fact is, however, that you do not know where you are, or how long it will take for the next Save Point or Water supply to come.
Whoever dies leaves with his Corpse some Of his accumulated experience and when he returns there he can collect it again and recover it. But: The Hero never heals automatically. If you want to replenish Life energy, drink from your Field Bottle. It has up to 3 Charges and can always heal completely at first, later only part of the Health. You can replenish them at very very rare Points-but only for 2 Segments. Praying at statues of God replenishes EVERYTHING-Field Bottled WATER AND Health, but awakens all Monsters at the same time. This Feature, in my Opinion, almost breaks the Game, especially when Finding the correct Path in the Caves. Just around the Corner, one deeper in the Crystal Cave, I didn't get any well designed final Boss in my Opinion, but in the end I didn't get any further. And by then, it's already been a tough Road. I just lacked good Equipment and Understanding how to deal with this one Final boss. Caution is really a top Duty-but fighting against 3 Opponents at the same time alone, who then attack sometimes at the same time and there is no Room to Dodge, can be exhausting. Every now and then there are still Sidequests in the World, but finding the Clients again can feed on the Forces thanks to a lack of Overview. Plus the non-existent Story ... It is already a Dare what you take here. It's Fun to work Your way forward bit by bit, but from the Caves the game went very hard, the Levels were confusing and this Final Boss is just awful.
Apart from that, I had a mostly Satisfactory experience up to this Point. But if my last Trophies end up with the General Public Below 9%-and that's just "normal" Storytrophies, know that this is guaranteed not to be a Twitch for everyone. And I haven't even played it through yet.
Please keep in Mind and check out Let's Plays in advance.