Physarum #Exp 11
About
Physarum experiment made using compute shaders in Unity. This is my 11th bio-inspired simulation. Unfortunately compute shaders in WebGL are yet not supported by any computer graphics APIs, maybe in the furute I'll redo this in WebGPU.
For now only Windows version is available but if anyone wants a version for Linux or Mac I can add them too.
Made as a part of an assignment from @Arsiliath course to write compute shaders in Unity. Check him and his course out here.
Maybe I will come back to this sim later and make a part 2.