Pipe Push Paradise reviews

Translated by
Microsoft from French
Pipe push paradise is a puzzle game set in the right line of Sokobond, Stephen's sausage roll and A good snowman is hard to build: it takes the base Sokoban, the famous puzzle game of 1982 where you push crates in a shed , and it adds a gimmick supposed to make the experience more interesting. Here, the gimmick is to cross Sokoban with pipe Mania since we play a woman plumber who has to repair a system of distribution of water on an island: the grandfather of our heroine, normally responsible for this work, is indeed victim of a mysterious disease of sleep, so we have to replace it... In practice, to solve each puzzle, it is necessary to push piping elements in order to connect an inlet and a water inlet: as in Sokoban, we can not pull these elements, only push them, the originality being that here the segments of pipes can turn on themselves as they are pushed. This way we will orient a pipe in the shape of an "L", for example, depending on the direction in which it is pushed and the place where one takes support, and we must sometimes steer this pipe up or down in puzzles that require to think in 3D-same thing for a Tuya u forming a zigzag, etc. This concept is rather clever and is well exploited by the game, which declines its gimmick in five zones well delimited, each with its own mechanics: there is a simple area with just the basic mechanics, an area dedicated to three-dimensional puzzles, an area with d he switches to lift and rotate the pipes, an area with holes in the ground, and finally an area where some hoses stick to each other by magnetism as soon as they are connected. These areas have a total of 46 puzzles, to which we must add a final puzzle that combines all these mechanics, plus a narrative conclusion puzzle, plus a small island with eight bonus puzzles, plus another eight bonus puzzles located on a liner, for in all 64 puzzles. The game is of good quality: its graphics in cel-shading are really pretty and especially very clean and readable, the theme of the Pacific island is well illustrated (especially by a soundtrack played on the guitar dry, discreet and pleasant), the difficulty is Appropriate... the game has no defect strictly speaking, its main worries being in reality the competition: each of the three games that I quoted in introduction is indeed both very neighbor and much better than pipe push paradise, alas for this one... The problem with pipe push paradise is that during most of his experience, he is without genius: we end up solving his puzzles with the force of hard work and manipulation, but we never feel to be particularly intelligent. To compare, the other games quoted above (especially Stephen's sausage roll, which is a masterpiece and probably the best video game of all time) have puzzles much more stripped and more intriguing, which often seem at first glance rigorously impossible: their resolution is thus very satisfactory, and one is always impressed by the ingenuity of their designer-whereas here, the puzzles are usually much more loaded and more laborious, less motivating, not to say boring. The main mechanics of the game is faulty, since one can devote a lot of time and effort to the simple reorientation of a piece, but also its level design, and I want for proof the last part of the game: its final puzzle and its first group of bonus puzzles are indeed of much better quality than just about all the above, reaching for the blow the level of the three other games already quoted: this proves that it was possible to do better, and it's a pity because the game seems thus in-deça of what it could have (and due) to be. I recommend despite all pipe push paradise which remains a very good game of puzzles, although I recommend in priority the competing titles already quoted, as well as another game of puzzles of the same author, hiding spot, which not only is in my opinion better than pipe push by adise, but is also more original and funnier.
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