Pirate Island - VR Procedural Generation Demo
About
This is a prototype showcasing procedural generation in VR (Oculus Quest), as described in details in the article Locomotion in VR: Procedural Generation of a Scene.
The idea and motivation behind this concept are detailed here.
Source code is available here.
I recommend to also check out Tea For God which also explores this concept and actually makes a playable game out of it.
Controls:
- Press A to show the debug boundaries (play area rectangle and polygon)
- Press B to dump a json describing the current Guardian setting to a file (for development purposes)