Pitiri 1977 reviews

Translated by
Microsoft from Deutsch
Not bad! The game itself is short and a bit inconsistent. Art, Sound, and Mood are great though! Definitely something for 70s kids & 70s fans!
Translated by
Microsoft from Spain
A short but interesting story, with An alternative ending. Hand-made Graphics and a fairly simple game system. It poses No great challenges but has a good narrative. Music and sounds are quite accomplished.
Translated by
Microsoft from Deutsch
This game has a wonderful charme with a lot of hints and easter eggs from the '80s. You feel the love and passion from the gorgeous design to the really nice soundtrack. Also I enjoyed the story and the overall experience of the game with its puzzles, gimmicks and set design very much. So if you ask me I definitly recommend this game!
Translated by
Microsoft from Deutsch
Pitiri 1977 is a short but nice little game, obliviously made by 70s pop culture enthusiasts. It basically works by solving little puzzles with the abilities you gain, while jumping and running through the levels. The story itself isn't too sophisticated but packed with little anecdotes of the time it plays in. The level design and soundtrack are very well made and charming as well as the characters. Although it's a rather short game it manages to create a nice atmosphere. I enjoyed playing it.
Translated by
Microsoft from Deutsch
Stylish that seems to be one (if not THAT) Main Focus in many Of Today's games. Doing nothing against it, if, even if there is a Game behind it, that is interesting. Here I lost interest in it after just under half an Hour. It may well be that more will be offered later, it will never be experienced. So far I have hardly seen enough Jump 'n Run And we prefer to stay silent about the Puzzles. To top it all off is in a Game that has a Retro as a role Model no Gamepad Control with it ...
Translated by
Microsoft from Deutsch
Disappointing. A Game I can't recommend to any Platformer fan. + Looks quite nice at first Glance-Graphics are ultrabillig and seem like being snippeted together by a First-grader-Control Is inaccurate and a Tick too spongy-jumps become partly gambling-animations of the Double Jump (Jump roll) Sometimes incomprehensible play-off-Next Goal is always unclear-Sense of the Collectable triangles completely unclear-First Special ability (rolling through the Area like a lifeless Chunk Of stone) = ridiculous-Bugs during Conversations with the biotope robot (Speaking Window with Missing Text, Text without a Speaking Window around, Conversation just stops in the middle of it)-Running text Can only be skipped completely, but not completed/accelerated with a Touch of a button (as usual with the Games in this Genre)-(Nor) Trophies-(nor) Trophies-( Still) No Trading Cards Paws gone. Here Hops and Malt are already lost after the alleged "Gold" release.