Pixelpunk XL reviews

Translated by
Microsoft from Russian
"Pixelpunk XL" Space 3D shooter with first-person view and Roguelike elements. Gameplay: https://www.youtube.com/watch?v=IN_8TqQrvGs As soon as I included the game, I immediately recalled the good old "Descent", developed by "Parallax Software" and released by the company "Interplay" in the far 1994/1995 year. The Gameplay is very reminiscent of the legendary series, but "Pixelpunk XL" made more casual and simple. Here removed the classical passage, replacing it with the generated levels. Our task is to pass the corridor generated level several times, to kill enemies, pick up bonuses and kits, and most importantly-to collect artifacts. In a random generation of levels and all their contents is a Roguelike element. Having Collected two pairs of multicolored artifacts, we unlock two levels with the bosses. When We overcome both, we get access to the last boss. The Graphics are unpretentious under the Oldschool, the music and sounds are good, the gameplay is dynamic. It Is possible to change the display mode to any of the three options: pixelization, toxic or black and white. The Complexity is low. To Pass the game and get all the achievements will not be very difficult. You can read other reviews and subscribe to our curators. Welcome! 5 minutes of game
Translated by
Microsoft from Russian
Product received for free Pixelpunk XL – the retro-shooter from the domestic developer Mikhail Konha Pixelpunk XL did not become Michael's debut project, but in our humble opinion it is his best release for the last two years. The Game was released on April 20, 2018 and it costs really little money. The Gameplay is very simple. We play for a small spaceship that burst into a huge alien ship and looking for artifacts. As you progress through The levels, we will meet different enemies. There are about four of them. Levels are randomly generated and each walkthrough will be unique. With the enemies will fall out power-up'a, which makes the game easier. To Pass the level does not necessarily kill all enemies, you only need to find the artifact. There are two types: red and blue. The Difference between them is no, but to kill the boss (and There are only two. There is a third, but to reach it, first need to kill the previous two. Levels with the boss are passed separately from the main menu.) You need 2 artifacts of a certain kind. For one you need two blue artifacts, for another two reds. That's all the arithmetic. Graphically, the game sends us to the 1995 games. But, in general, the game resembles STRAFE-another spiritual follower of retro games. The game has three color schemes: Actually, retro, toxic (not so it is toxic) and black-white. The screenshots are all there, so you should read it yourself. Verdict: A commendable, cheap project that is mowing under the games of the late 90s, the early 20s. The Game is very convenient to manage, as well as it has a slight achievement that can not but delight. And purely because of the fact that the game we recommend, we suggest you vote for it on GDWC: https://thegdwc.com/. Rating: 8/10 Unfortunately, very briefly. And Otherwise it's a lovely retro-fake. The Review was compiled by Ci8, chief curator at BigBadWhale Games, curator of "online Reviews" in collaboration with BELONGPLAY [welovebundles.ru] Editorial Score: http://steamcommunity.com/sharedfiles/filedetails/?id=1276828227
Read more...