Piximalism
About
Piximalism - hardcore platformer with beautiful pixel graphics.
Beware of enemies and spikes. Try your skills!
Many difficult levels are waiting for you!
Game Features:
-A lot of difficult levels
-Beautiful pixel graphics
-1 Achievement
-Trading cards
Beware of enemies and spikes. Try your skills!
Many difficult levels are waiting for you!
Game Features:
-A lot of difficult levels
-Beautiful pixel graphics
-1 Achievement
-Trading cards
System requirements for PC
Minimum:
- OS: Microsoft® Windows® XP / Vista / 7
- Processor: 1.2GHz processor
- Memory: 512 MB RAM
- Graphics: DirectX 8-compatible graphics card with at least 32MB of video memory
- Storage: 250 MB available space
Recommended:
- OS: Microsoft® Windows® XP / Vista / 7
- Processor: 1.4GHz processor or faster
- Memory: 1 MB RAM
- Graphics: DirectX 8-compatible graphics card with at least 32MB of video memory
- Storage: 250 MB available space
Piximalism reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Normally I write long and detailed Reviews but this SPiel is not worth the Time.
Why are you wondering?
-Playing Time: About 2-5 Minutes, after the 8 Level it just starts over.
-No level selection, you always start over-Colliders are horribly programmed, so you can stand partly on Ground Spikes, partly it shreds an incahc in the Air, when you press against a Wall the Char sticks to it and starts doing its Idle Animation.
I have already played with Programs like Gamemaker or Unity myself and know the behavior of the Collider and how hard it can be to teach the Colldier about different Things, but here apparently even the predefined Drag & Drop Collider still deteriorated with Programming art And since this did not help, the Colldier was simply used in nonsensical Sizes.
-Jump Behavior looks like a softly flying Balloon And thus also something positive comes along, with actually pleases the Retro Pixel Look.
Conclusion: Graphically actually made quite beautiful but from the Programming art every Spark is missing here. If you want to Do programming for yourself, you need the gamemaker about 1h for a better Game, for example.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
"Piximalism" is a Platformer of apparently the most work-shy Developer of all Time.
This Data waste has amazing Parallels to "Catacomb Explorers." Again, there's no Story, no Music, and no serious Gameplay.
We have to hop over deadly Spines in tiny levels and reach the Exit. That's it.
Playing Time is five Minutes if you get silly. Then it all starts over. Without any Change. Just from the front.
Our Character gets stuck everywhere. Not only on Walls, against which it jumps and then freezes in position and animation, but also on a flat Surface. Or in the Air. For this, the Spines have an inaccurate hit detection, so that we are also welcome to stand in the middle of them.
"Pixialism" (and yes, I once wrote the same thing; but this Scrap doesn't deserve a new Text either) is not a Game, it's a single big Nothing, made just to make Money with the Collectible card Trading. It's broken, consists of nothing Of its own And is a direct Slap in the Face to every Gamer. The self-named "Developers" "digital Homicide," made famous by outrageous ineptitude, seem to have found a suitable Successor in this "Developer studio."
The "Game" also has an Achievement. A single one. For starting the Game. Mindful of the Content, this is really an admirable Achievement.
Rating: 0/10 Atmosphere 0/10 Story 0/10 Graphic 0/10 Sound 0/10 Game Mechanics 0/10 Balancing 0/10 Game Pass Conclusion: Five Minutes of pure Insouciance.
0/10 Overall Rating