[Placeholder Title] - DDXXI Version

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About

The game currently requires that your computer can use OpenGL ES 3.0

It is highly recommended to use a controller. My keyboard is terrible and I barely do any testing with it (except for inputting debug commands and making sure they actually do things), so the default keyboard controls are pretty bad.

Things that I can remember that changed from DDXX:
    Imported [Blue], Blue is a more technical character compared to [Red]
    Imported [Elemental Earth], the first boss for [Blue] (Slightly Janky at the moment)
    Modified state changes for the player character, so theoretically controls should be a bit smoother
    Partially Imported the Title Screen
    Fixed a bug where enemies would sometimes ignore hitbox launch properties

It's like the DD16 version except somehow with less features.
Currenty the controls can't be rebound. I have to figure it out again as Godot 3 is a bit different compared to 2.1.4 and I ran outta time.

*While I can export this to Mac/Linux, I currently don't have a good way of testing those. If you are using those OS and don't mind it being completely untested, just ask.
///////////////////////Default Controls - Gamepad
//360 [Mysterious other controller]
[Red]
Jump - A [X]
Attack(Basic) - X [Square]
Attack(Strong) - Y[Triangle]
Dash - RB [R1]
Pause/Menu - Start [Start]
Daijoubu - RS [R3]

[Blue]
Jump - A [X]
Attack(Physical) - X [Square]
Attack(Magic) - Y[Triangle]
Right Dash - RB [R1]
Left Dash - LB [L1]
Pause/Menu - Start [Start]
Daijoubu - RS [R3]

//Temp How to Do things
Usually you can do a different move by pressing one of the attack buttons + a direction; (Left/Right + attack is the same as pressing no direction + attack)
The bar below the Green HP bar is for the Strong/Magic attacks

[Blue] moveset somewhat explained:
Magic + No direction/Left/Right - A basic 3 hit attack, does multiple hits and gets stronger with more hits
Magic + Down - Ice hocky puck. Can be hit to move around. Has negative launching properites on explosion (so an enemy in the air will fall downwards). After exploding, it leaves a small AoE that does tick damage for a while until it disappears
Magic + Up - Hold the magic button to increase the distance of this attack. Has launching properties. Will try to force itself to the ground

Physical/Basic Attacks Restore the MP bar (For both characters)

[Blue] is able to wall jump by holding a direction towards a wall (to go into wallhug) and then pressing the jump button. [Red] can not do this.

/////////////////////Default Controls - Keyboard
[Red]
Up - W
Right - D
Down - S
Left - A
Jump - Space
Attack(Basic) - L
Attack(Strong) - K
Dash - E
Pause - Enter

[Blue]
Up - W
Right - D
Down - S
Left - A
Jump - Space
Attack(Basic) - L
Attack(Strong) - K
Dash Right - E
Dash Left - Q
Pause - Enter

///Menus
Z - Accept
X - Decline
Arrowkeys - Move

(You can also use a mouse)

v2 - Fixed bug with Normal [Elemental Earth] crashing

v3 - Attempt to fix crashes when boss dies at specific moments; Added note that [Blue] can walljump in readme

Platforms
Genre
Release date
Developer
Ogier
Age rating
Not rated

System requirements for PC

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Last Modified: Jan 9, 2019

Where to buy

itch.io