Plain Sight reviews

Translated by
Microsoft from French
Despite an anarchic camera, plain sight is very fun thanks to these different modes of play, and its original and engaging dynamics. A good little game that will make you pass the time in multi only, and few parts are available unfortunately. In clear, a very fun game to many, and after a time of adaptation with the camera, prefer the joystick for a simpler orientation of the camera.
Translated by
Microsoft from French
Find this review on my SensCritique page! [www.senscritique.com] today if you want to make a match on this game you have better to organize a game in advance because you will find absolutely no one online. It's dumb for a multiplayer game... Three reasons explain this emptiness: it is an independent game far from being known, not terrible, which is already seven years in the mouth. In plain sight you play as a "kamikaze Ninja robot" and you will fight against "kamikaze ninjas". Says like it sounds fun but actually it's not really actually. Every time you explode an opposing robot you will gain its energy. You will then become faster and stronger but also much bigger, making you an easier target to shoot down. But in "kamikaze Ninja robot" there is kamikaze is not it? That Word is not there for nothing. Each robot has a self-destruct button. When you activate it, inevitably it explodes, destroying the enemy robots around. Energy also has a role here because more will get and the bigger the explosion will be. Each of the maps takes place in space thus offering you a low gravity, based on the gameplay of this title. So you will be able to make gigantic jumps and then Dasher again and again until you are close to your opponent so that the auto-lock activates on him. From then on you only have to hammer your left click, the rest will be done alone... You have there all the technique that offers this game: jump, auto-lock, dash, dash, Frag... Then if you want an explosion from time to time. Admit it, it makes you want, doesn't it? Well, I'm mean. It is also possible to block an attack if you have the right timing and there are skills like the shield that you can choose and improve in each game. And yet this is not enough to give a real depth to the game... So of course there are several game modes, the basics like the game to death or the capture of the flag and the most original like "ninjas! Ninjas! Botzilla! "in which a player finds himself alone against all by embodying the big Botzilla terribly powerful or" area of light "in which the player making the biggest explosion wins the game. The ideas are certainly not bad but we get tired anyway very quickly... This game is not a success, far from it. Even the music does not allow to save it... In writing this review I discover that a second Opus is being developed by Beatnik games. Is it really necessary?
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