Translated by
Microsoft from Spain
Microsoft from Spain
Planning how you have to place the pieces, so that all come and fit into a plane of different ' ' nature ' ' grids.
We Have a base with a grid plane that is empty because it sends the rule, and X pieces that have been exactly chosen for each puzzle, and that all of them will completely fill the grid of the plane. The pieces are 2 to 4 cells, similar to the Tetris, in total there are 9 different pieces, all the Tetris are included. The pieces can be turned although this would consume an action; We must turn them as little as possible.
If We put the pieces to the crazy will be very difficult to complete the level, it is necessary planning, and this is divided into two phases that vary according to the exposed plane.
-The first phase is understood to take a look at the plane and the pieces that we have available to begin to fill in a homogeneous way the empty cells with the pieces that in theory are or can be more problematic.
-The second phase is to understand or assign a small and final space of the plane where the less problematic pieces can be placed.
These two phases have to be formulated and measured with total freedom and they denote in a game of memory, reasoning and spatial mathematics. If you want to get the true juice of this game you need to complete the levels with a rating of 3 stars: Avoid turning the pieces as little as possible. You Dare to put order in your head? Spinning a piece would lead to or can lead to clutter...
Translated by
Microsoft from French
Microsoft from French
To the question "can we consider that Plandzz is well named?", I answer Yes. How do I recycle my evaluations? But not at all, it's slander! Glue me a '-Rep ' If you dare, for what I stamp. :) Short... where was I? Oh yes, the about his name! Since his main Vice is called repetitiveness, you will have a lot to do not to fall asleep: the "ZZ" of plandzz to which I would have joined a third z is the indubitable proof that the scoundrel encourages drowsiness.
But let's start by explaining what he's going back to.
Plandzz is a variant of the mythical Tetris, except that the pieces we need to follow are immobile. Here the objective is to use these parts in order to cover a given surface, while using a minimum of movements; at least for the one looking to maximize his score. To the eternal tetrominoes are added other pieces, 2 or 3 squares, which I will defend myself to call biminos and triminos. Because, between us, it's still damn ugly.
And so you are gone for forty levels, sometimes made up of two or three puzzles, in which you will rotate these famous pieces ad nauseam. And that's the whole problem... The only variable, from start to finish, is the size of these levels. Between the first and last of them, no novelty of gameplay will come to hustle the player in his habits and thus break the monotony.
That being said, Plandzz is not really bad. He suffers only from a certain lack of imagination (and perhaps ambition), which make him boring as possible, to the point that my interest was very quickly blunt.
Verdict: 2/5-mediocre, overall.