Planet Driller reviews

Translated by
Microsoft from French
In the family "let's get a amateur and ultra ugly copy developed under unity of a popular genre" I would like planet driller. Some reminders: the driller/mining games have been popularized by MotherLoad (Flash), its commercial version Super MotherLoad which allows local multiplayer and the famous SteamWorld dig (warmly recommended); the principle is to dig as deeply as possible by pulling in the passage of precious minerals whose resale will eventually buy improvements (digging speed, solidity/health, oxygen/gasoline, storage capacity) and consumables (usually comfort bonuses like a teleporter to return to the surface). The challenge comes from the fact that death is more or less punitive (game over or simply loss of resources), usually caused by poor management of fuel or health. In addition, these are usually games that promote exploration (puzzles, puzzles, formidable enemies, environmental traps) and the feeling of progression. In planet driller, none of this. The game randomly generates columns of mineral cubes more or less valuable depending on the height, and that's it. There is nothing absolutely exciting to dig in 1000 meters of rock (which will be done in an hour of play) and blocks totally randomized. We then do the whole beast strategy of "I dig straight" since this is the most effective way to achieve the main objective of the game without the potential scruple of missing resources or events that could be rare, or otherwise want to avoid a few risky areas. SteamWorld dig and Super MotherLoad had very good ideas to spice up the feeling of discovery and adventure (oil lamp lighting, unknown and mysterious minerals, a scriptive plot). No nothing, the developer has judged here that only digging stupidly was exciting, since the harvested resources allow a priori a sense of progression. A priori... because that is, we manage to go back and forth to the petrol station and to resell each time the minerals taking care to safeguard without anything motivates any management of resources. 25% gasoline? You're coming back. Any damage? You wait for the drone (a solid devoid of animations and life) to heal. But you don't know? You can buy two other ugly drones, with better statistics... But even less functional! From width 2 to 3 blocks, digging becomes ironically laborious, since if the metal carcass in the form of trash is not well lodged, it will deny doing its work. In addition, the Hitbox becomes badly larger, it is difficult to circulate straight without having to take the explosive blocks all flashy. In short, we return to the small drone, since it will dig on a column cleanly to Rusher the "end" and with it, this game purge. Soulless, this is how to describe this software of "simulation" of digging of ugly blocks with hideous textures and the technique pounded. Yes, as we will meet in passing many bugs of textures or collision. We will finally fall at last, without paying attention, in our carrot digging that almost already 500 meters, on dark matter. Nothing prevents us from digging up to the "floor" (lol, literally, I let you see the screenshot below), but once on the surface a small window will open with the following message "you saved the Earth, thanks for playing"... Come on, as a gift, here is the series of screenshots, hideous as shameful. http://steamcommunity.com/sharedfiles/filedetails/?id=795992373 http://steamcommunity.com/sharedfiles/filedetails/?id=795992656 http://steamcommunity.com/sharedfiles/filedetails/?id=795993285 N. B: a more easy perfect game for satisfy our urges (or not) of successful hunters, but at what price...
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