Plastiland reviews

Translated by
Microsoft from Russian
Plastiland is enough for a living already from the first minutes, because it is a domestic game, and also decorated in the style of plasticine, or rather, fashioned by hand. And if the atmosphere is maximally saturated with the notes of the good old The Neverhood, the gameplay is rooted in the distant nineties, the era Lemmings. So, yes, the gamer will take the role of coordinator of movements of small plasticine men-balls, which must be brought to the exit. Here and enter the time-tested genre chips: bridges, bombs, drills, sign ' stop ' and other. Each Ward can be turned into one of seven types of assistants, so that the way of moving the fellows is more favorable. After all, everywhere lava, abyss, all sorts of portals and probably the most harmful enemy of all-the height... Once every ten minutes, while playing Plastiland, you feel like you're ' at home '. This is facilitated by the wonderful atmosphere, and the juicy colors of plasticine, and soundtrack. The Latter wants to highlight: soothing measured compositions, iridescent with different meditative notes with some streams from the past, and creeping under the skin. From Time to time yes remember other projects of old years-for example, to my mind now and then came Lode Runner The Legend Returns. Not every game manages to not get mad gamer his obsessive music, which you want to cut down in the first minutes, and in the case of the puzzle is even more important aspect. To be honest, the game doesn't look like plasticine everywhere. Sometimes I had associations with the sandy shore of the sea (yes, even this happened), and the levels were too similar to the stone pebble. But still there were stages very close in spirit exactly The Neverhood, that can not but delight. The Project resembles a mixture of abstractions, strange paintings and fascinating patterns. On such beauty just want to look, especially with the knowledge that all this laborious handmade. The poorest part of the visual series are the backs. In The majority they are mono-ton and one-color, but occasionally there float some figures, that every now and then evokes a smile and memories of Spore (well, you know, the stage of the cage, soup, all that). The Plastiland is certainly a pleasure to play. Somewhere It is too easy, and somewhere too clever, so it is ideal, if you are a lover of arcade puzzles, which, rather, push to make extraordinary decisions, rather than scrupulously for hours to iterate through the options. I would Like to wish the domestic studio Zillion Whales not to stop there and continue to delight in such quality projects. Full Review read here: http://igrotop.com/posts/4428
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