Platform Fighter 3D
About
Updated as of 4/29/2018
Changes: Capstone Complete!
Controls: Xbox One Controller
Move- Left Stick
Shield- R2
Roll- R2 + Left Stick
Crouch- L2
Jump- A
Double Jump- A
Grab Ledge- Automatic
Air Dash- L3 + Left Stick
Camera- Right Stick
Change View- Select
Attacks- Light Press X, Y, B, L1, or R1
(15 Types of Attacks: Standing, Crouching, and Midair. Up, Down, Left, Right, and Neutral)
Special Arts- Hold X, Y, B, L1, or R1
(15 Types of Special Arts: Standing, Crouching, and Midair. Up, Down, Left, Right, and Neutral)
Hold Right Stick while Shielding to move Shield
Long Jump- Jump while Sliding (Start a Crouch while Moving)
High Jump- Jump while stationary and Crouching
Roll up from Ledge- R2
Hop up from Ledge- A
Drop from Ledge- L2
Fast Fall- L2 while Falling
Unaddressed Known Bugs / Issues:
Minor Animation Bugs (Rolling and Crouching)
Occasionally Freezing of Movement after Midair L1/R1 Special Arts. Perform any Attack or Special Art to regain Movement.
Air Dash Input to be remapped to same input as Rolling.
Crouching to be replaced with Sliding, making Crouching Attacks more viable. This technique will be similar to Wave Dashing from Super Smash Brothers Melee.
Unimplemented Items:
Respawn Delays
More Particles!
Audio