Pocket Plunder!
About
A game-development exercise on dungeon generation. Made for Mini Jam 45 : Dungeons with the theme of 'Pocket Size'
Use the arrow-keys to get through as many rooms and floors as possible in a randomly generated dungeon!
Due to personal circumstances, I was not able to make use of the full 72 hours and only had around 30 or so available.
However, as my primary goal was to learn how to randomly generate room-based dungeons, I would call it a success. The code I developed for Pocket Plunder is capable of generating longer and larger mazes, which no doubt will be useful in future projects.
System requirements for Web
Last Modified: Jan 13, 2020
Where to buy
itch.io