Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Mario 64 without Stars, but with Medallions.
Introduction When Poi appeared in my Steam List, I was first and foremost there. I wanted to play it right away, but imposed this Duty on myself: First to Finish a Game, then you can buy a New one. So I waited with Poi. Finally, in January 2017, I "treated Myself" to poi. Was it worth his Money?
Game Mechanics In Poi jumps, glides, rolls and swims through the Worlds of Poi. Like its great Role model, one has different Ways of achieving one's goal. Whether over several Platters, or a practiced triple Jump (with corresponding "Juhuu," like a Plumber) you reach the Tops of the Towers, Windmills or Mountains with a little Skill. As one of the few 3D "Bouncy games," Poi exploits his Posturing potential upwards.
Unfortunately, more Actions fall short, you can't dive into the Depth, or hold Enemies, or box.
Which also makes me a pity that the Game Mechanics are not augmented by interesting Skills (similar to the Caps). However, one has the Possibility to buy Explorer objects again, and to use them in the different Worlds. These Items nestle the Flow of play to that of a Zelda Rather than a Mario. I catch these Gimmicks quite nicely and have also supported the "Discovery" theme, but could have been even more game-relevant.
Game Magnifying/Game world I can't remember how many Paintings you could visit in Mario 64 in Total. Poi has 4 elementary Worlds. This makes it much shorter. However, there are many small Areas that are either marked as challenge Levels or otherwise invite you to Discover.
Poi doesn't shine here for his Size, but by his creative Upper World. You always start in your Airship and drive the Worlds with a Steering Wheel. After a certain Amount Of collected Medallions, more Airships and flying Islands are added, all of Which perform a different Function. So in the first 3 Hours you are gradually outbeen and showered that you don't even know where to go.
Many of the Charactere introduced by this, however, send you back to the well-known Worlds. This is not necessarily repetitive, as some new Areas are being unlocked. In General, the Worlds are very dynamic. Depending on the Task, new Approaches are released or new Challenges arise. Poi has only four Worlds, but they excite them without showing a Ubisoft Manner.
I would still have liked more Worlds.
Sound The Theme Music is really really great and unique. Hats off.
The other Sounds and, more generally, the background set out from the Instruments and the Choice of Synthesizer to the Italian. Whether Desert or Snow landscape, the Influences can be heard everywhere. After all, it is not bad. On The other hand, there are also own Sounds. For example, if you walk around or die on the Balloon of your Own Airship.
History EIn Researcher asks you to help him research. There is no Princess to save Fazit Poi offers quite a bit for its Price, but falls out quite short (Almost 10 Hours). Positive Are the creative Overworld, the promoted urge to discover And the 3D Bouncy Game experience (Otherwise there are only 2D Games, right?).
Negative to me are the somewhat Uneasy Wealth of Action, the small Variety of Worlds and the almost consistently boring Boss battles.
But Since I got my Money's worth as a pure Nostalgic (Penguin mamas help, grasping at gates, jumping on Heads, listening to "Juhuu" at the third Timed jump, slipping ice slides, meeting characters in the World who challenge you and always "just" Butt in the Lava burn) I give the Game a Thumbs up.
Achja, the Game goes from Difficulty In Order