Poiein
About
CONCEPT
After a disaster, humans, and life as we know completely vanished. Leaving behind a wandering robot. It is confronted with an infinite emptiness and loneliness. Faced with this nothingness, our surviving robot tries to thwart fate, and recreate a small world.
He will be helped by "poiéins", slimes loaded with primitive elements. But his cortex having been damaged, he must relearn to combine the elements, hunt the wildest of them, and harvest the fruit of their combinations: the creation of Life.
THEME & JAM
Game Jam: Ludum Dare 52
Theme: Harvest
From
- Bruno CAUBET - Sound Design
- Marcie CETOU - 3D artist
- Dylan DROMARD - Dev
- Mari-Annaig DUPAYA- Dev
- William GAUTHIER - GD / UX / UI Design
- Chloé RAPHEL - PM & Narrative Design