POLTERGEIST (Beard or Die)
About
The Windows version is better looking (baked lightmaps, reflection probes, Post Processing ambient occlusion), better sounding, and runs much better physics! The WebGL version... well, it runs.
This is a point-and-click Poltergeist Simulator that is short but hopefully a little bit polished. I came down with COVID after Day 1, so my lofty plans were cut very short. I spent one additional day or so on it to finish it as I was recovering. Most of the jam period I spent coughing up a lung with a fever.
Full Unity Project available here (160 mb).
Core scripts available here (6 mb).
Full Credits:
Ambience:
"Endless Sadness" (FREE):
https://assetstore.unity.com/packages/audio/music/endless-sadness-101618
Guitar Drop SFX (FREE CC0):
https://freesound.org/people/pacofsanchez/sounds/339681/
Light Flicker SFX (FREE CC0):
https://freesound.org/people/mmaruska/sounds/232447/
Metal SFX (FREE CC0):
https://freesound.org/people/Nox_Sound/sounds/569555/
Scare SFX (FREE CC0):
https://freesound.org/people/onderwish/sounds/457514/
Door Slam SFX (FREE CC0):
https://freesound.org/people/SoundsForHim/sounds/395653/
Various repurposed footstep sounds (FREE):
https://assetstore.unity.com/packages/tools/game-toolkits/super-character-contro...
Tons of meshes:
The Base Mesh (FREE CC0):
https://thebasemesh.com/model-library
CGAxis (FREE with attribution):
White Door
https://free.cgaxis.com/product/3d-door-free/
MMFeedbacks Public (free, but Pro version is now available as FEEL on the Asset Store):
https://github.com/reunono/MMFeedbacksPublic
Update: added a few more objects from The Base Mesh, that's it.