Poly Vessel
About
I made this game because I haven't seen mucho of a concept that came from the legend of Polybius. This started as a simple 2 keys shooter with a camera rotating arround the vessel, but ended up enlarging it scope.
Now, is the closest thing I can imagine to a 2D FPS (Not 2.5!). Aim with the mouse, shoot, dash, throw bombs, avoid and destroy the 11 waves of enemies. Then face a final boos that, I consider my mini masterpiece.
Yet, It is quite hard! Think on it like an Arena shooter (without the arena!) and treat your enemies like so!
Know that the game should support automatic translation for Spanish and English. I don't know what Godot does if it finds another lang, so there's a button for that.
Yes, i like the word VESSEL.
CREDITS FOR ASSETS AND ENGINE! (and me)
Idea and Realization: Mauricio Eduardo Tarno
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Stages Music Tracks by Synapsis ([email protected])
-Atrusion Fusion
-AT1
-Here Come The Horses
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Boss Music Loops by PartnersInRhyme (www.partnersinrhyme.com)
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Digital SFX set by Kenney Vleugels (www.kenney.nl)
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Additional sound effects from (https://www.zapsplat.com)
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Font "Final Frontier Old Style Font" from Allen R. Walden (Software Friends, Inc. © 1993)
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Font "Ropa Sans" from Botjo Nikoltchev
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GODOT GAME ENGINE