Translated by
Microsoft from French
Microsoft from French
Product received for free early access review with their original ad campaign, I was able to get my hands on this game.
We really know that the binding of Isaac was a great inspiration to them and... I love this game!
From brutal FPS with a lot of rogue-like elements.
The game is still in early access but I have no doubt about the fact that the game will become a great game with time!
Translated by
Microsoft from Russian
Microsoft from Russian
Early Access Review Yes, at the moment the game is in early access, yes AI here is not particularly strong, but heck with two, I like to play this game. Rogue-like elements are made quite interesting, bosses worked out so that you will burn with them, and enemies, changing with each level perfectly carry you brain and make aim more accurately. I would put this game 4/5 just because honestly, I am not happy with the sounds, so turned them off and play just with the music from his playlist in the background. :)
Translated by
Microsoft from Spain
Microsoft from Spain
Product received for free Early Access review I Received the game as part of a promotion for having certain achievements in the Binding of Isaac, at first sight the game does not seem very promising, but since I gave it away I will try. So install it and I put it to play and God that this game is addictive, for now is in advance access, the creator is very active and receives updates regularly. The truth is that I am excited to see the game when it comes complete, the Recomiemndo
Translated by
Microsoft from Russian
Microsoft from Russian
Product received for free Early Access Review is a Very interesting game that combines a bagel and a first-person shooter. The First adds to the game and the development system in the form of sparkles, and permasmeresti, and random generation of levels. Shooter also added to the game dynamic, the movement is more mobile, but they need to be more precise control. The enemy's shots are the key to survival. The Generation of levels is very interesting. The First thing that catches the eye-different levels, there are also "pits" and "upland". And Use this terrain to easily kite enemies without getting on the line of fire.
A Couple of words about upgrades: I've seen a dozen of games in just an hour. And none of them looked unbalanced. If you raise damage-lowers the speed of shooting. Raise life-lowers damage, speed of movement. And there are much more interesting upgrades, as a double shot, in which the second shot flies slower, or a pair shot, which produces two shots at once with a curvilinear trajectory.
The Boss at the moment saw only one, but he liked it. It's not just a DPS rush, where your job is to kill him faster than he is. No, the character certainly does not die with two hits, but the boss has enough damage that would kill the character quickly, if not dodge.
The Graphic style is bright, saturated. Locations are not repainted copies, it is really a variety of places, each implies its own variant of passage.
The Fans of the rogalks highly recommend.