Polygon Attack reviews

Translated by
Microsoft from Russian
Neon starships in The All-absorbing darkness of infinite Space in 1978 Tomihiro Nishikado releases Space Invaders. The Cornerstone of the gaming industry. A Game that virtually created the gaming industry. The Legend of the wom'digital flesh. Polygon Attack: A tribute or one of many unprincipled fakes? Of Course, first of all we will talk about the gameplay. In The epoch of origin of the genre its fundamental and almost the only trait was the characteristic gameplay. Practically unchanged in years and in a good simple. Does this game Fall under this uncomplicated definition? Certainly Yes. At our disposal as always a lone space frigate in the natural habitat-the bottom of the screen. The Upper part of it is classically given to the possession of the motley armadame of enemies. Control is based on the mouse, so the potential of the ship is limited only by the agility of the wrist and the speed of your reaction. In Turn, LCM is responsible for shooting from different weapons in your arsenal, and the wheel, respectively, for his choice. On The PKM there is a peculiar shield. We Have at disposal 4 types of guns, each with a unique mechanics and fire-shooting. However, this does not complicate the game and is a purely additional possibility of fighting. You can quite comfortably complete the adventure by wielding only the initial machine gun-a universal means of cosmic genocide. I also note the possibility of increasing the fighting power and vitality through the enhancement of characteristics. After each level, you get points, which at their discretion distribute between several parameters. Classic Set: KP and shields, damage and fire rate. We Oppose to stereotypes habitual for this genre enemy fleets. In General, they can be divided into weak but numerous and exceptionally powerful individual opponents. Consider Each type of enemies pointless, and you will understand their class features, there is no trigonometry. Stand out from hordes of faceless cruisers of course bosses. Each of which is absolutely unique within the game and completely mediocre within the genre. But It's hard to blame them. For several decades there are more than a dozen and probably not one hundred similar games. So to create a new, at least visually, not to mention the mechanics, the kind of boss-probably simply impossible. Well, if not get involved in the wilds of an inflammatory fantasy bordering on schizophrenia. If you are looking for something like this-to you in the Asian market. A Few words about the unconsecrated aspects: Visual design pleasant, but not motley something interesting against the background of other, similar games. Although, of course, the ships made of neon contours of simple geometric figures look juicy, albeit without applications for genius. The Musical design opposite can be singled out as rather peculiar and in a good sense memorable. Again: The trace in the history of the Gambler will not leave course, but by the standards of the game is very good. Total: Not The worst representative of the genre, which has its own style and to some extent a peculiar charm. Today is an acceptable option. As for young players who did not make the era or even its end, but want to get acquainted with the classics at least superficially. And for seasoned pilots who want to remember the beginning of their careers in intergalactic troops.
Read more...