Pony Island
About
Arcade soul
Game by the authorship of one person: Daniel Mullins. The developer conceived it as an interactive arcade machine, which was called Pony Island. According to the idea, the player soon learns that the machine is infected with a certain demon, which captures the souls of players.
Key features
The main character gets help from the soul of a player already captured: he could not cope with the devil's trials. Pony Island is a point-and-click game that simulates the operating system using the user interface. The main task of the player is to study the internal software shell of the gaming machine, where he got stuck and tried to escape the demon. The gameplay of the game changes constantly and the player needs to participate in mini-games like endless runner and shoot-em-up.
Money for the dream
Prior to Pony Island, Daniel Mullins was already trying to release the game: right after college, in 2014, he collected the necessary money to develop his first game Catch Monsters. The successful crowdfunding experience allowed Daniel to pursue his dream and not work on boring work in the office. Pony Island was developed in just 48 hours, during the Ludum Game Jam, and later appeared on the platform for indie games Steam Greenlight. After that, the popular YouTube PewDiePie recorded and published a let's play of the game, after which the game gained enough votes, and a full release happened.
System requirements for PC
- OS: Windows XP
- Memory: 2 GB RAM
- DirectX: Version 9.0
- Storage: 400 MB available space
- OS: Windows Vista / 7 / 8 / 10
- Memory: 4 GB RAM
- DirectX: Version 9.0
- Storage: 400 MB available space
System requirements for macOS
- OS: Mac OS X 10.7
- Memory: 2 GB RAM
- Storage: 400 MB available space
- OS: Mac OS X 10.7+
- Memory: 4 GB RAM
- Storage: 400 MB available space
System requirements for Linux
- OS: Ubuntu 12.04
- Memory: 2 GB RAM
- Storage: 400 MB available space
- OS: Ubuntu 12.04+
- Memory: 4 GB RAM
- Storage: 400 MB available space
Where to buy
Top contributors
Pony Island reviews and comments
What drops this game from an Exceptional is the actual gameplay, which is a bit too padded and frustrating for my taste. Difficulty outside of the programming-based puzzle levels (which were my favorite part of th egame) generally comes less from thinking of a clever way around a problem and more from having to do the same precision action for a long period of time at various levels of difficulty. To be specific about this complaint, there didn't seem to be a point of having the Act III levels be as long as they were, since this just penalized mistakes more without requiring me to actually improve more. If these levels were half as long, I'd still have to avoid the mistakes the level was trying to goad me into making but I would get through to the other side faster. This is a complaint I have about the core platforming levels across the board, which were boring compared both to the exposition-delivering segments and the puzzle mechanics. It wasn't even that I was against tighter platforming but just that requiring me to go through a lot of moments of dodging the same set of obstacles over and over again wasn't actually challenging in an engaging way.
Overall, though, this is still quite strong -- recommended!
Microsoft from Deutsch
Microsoft from Deutsch
Microsoft from Deutsch