Porklike GB
About
A port of the wonderful Porklike, created by Krystian Majewski, to the original Game Boy! Please see the original pico-8 game at https://krystman.itch.io/porklike for more information.
GamePorklike is a classic, turn-based Roguelike with minimalist lo-fi aesthetic. Enter the tower of Wurstlord. Can you make it to the top and steal his legendary Kielbasa? 9 floors of dangerous traps and enemies await you. Only if you move carefully and master your character's abilities will you become the champion of Porklike.
ActionGame BoyKeyboardMove characterD-PadArrow KeysInventory/ConfirmA buttonXCancelB buttonZStart GameStart buttonEnterChange palette(emulator only)[ and ]Rewind time(emulator only)Backspace Making OfPorklike.gb was ported by Ben Smith, with permission from Krystian Majewski. The game is written in GBDK2020 in C, with some hand-written assembly. You can find the full source code at https://github.com/binji/porklike.gb.
Credits for the original pico-8 version follows:
Porklike was written and designed by Krystian Majewski, an Independent Developer and the host of the Lazy Devs Academy video channel.
The music was composed by Sebastian Haßler, a music composer for film, TV and videogames.
The environment art and some characters were inspired by the work of the pixel artist @pixelartm and used with their permission.
The artwork of the enemies was inspired by the work of the pixel artist @kirai_s and used with their permission.
Please see the original pico-8 game at https://krystman.itch.io/porklike for more information.