Portal-Unity
About
Portal Unity is a tech demo replicating some of Portal's mechanic in Unity Engine with Universal Render Pipeline.
It has recursivity, pass through portals and will be updated with more levels in a future. Tested on Nintendo Switch with 60fps.
This was made only for learning purposes.
- Original Game's resources extracted by D3fau4 and game made by Manurocker95.
- Original Game: Valve
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* Controls: (Keyboard - Xbox - PS4)
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- Movement: WASD or Left Joystick
- Camera rotation: Mouse move or Right Joystick
- Blue Portal: Left Mouse Click or LT/L2
- Orange Portal: Right Mouse Click or RT/R2
- Run: Left Shift (Pressed) + Movement or LB/L1 (Pressed) + Movement
- Jump: Spacebar or A/X
- Interact, Grab and Drop: E or X/Square
- Debug Console: F1 or (LB + RB + Dpad-Down + Y)/(L1 + R1 + Dpad-Down + Triangle)
- Pause Menu: Escape
- AutoComplete in debug Console: Tab
In Menu:
- Confirm: Spacebar or A/X
- Cancel: Escape or B/Circle
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* Debug console commands
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The game comes with a console that allows you to play with some commands. Some cool ones are:
- Set-Blue-Portal-Color [r] [g] [b] : Which sets the color for blue portal in the RGB you want. Want different portals?
- Set-Orange-Portal-Color [r] [g] [b] : Which sets the color for blue portal in the RGB you want. Want different portals?
- Set-Portal-Recursions [Number] : Which sets the recursios per portal. More recursions make the game go slower, as you may expect.
- Set-Portal-Resolution [width] [height]: Which sets portal resolutions. Default values are 512x512 with 3 recursions, but if you want a more HD look, check: Set-Portal-Resolution 2048 2048
- Show-FPS/Hide-FPS: Show and hide FPS
- Show-Full-Specs: Show FPS and your PC specs (and RAM usage)