Post Processing Demo
About
This is a graphics assignment demonstrating post-processing effects and UI. I wrote shaders for the fog effect and the IR visor edge detection and scanline effect, as well as a healthbar which bleeds out when enemies are killed.
Controls ActionInputMovementWASD / Direction KeysShootLeft ClickInteractE/Right ClickToggle VisorCtrl/Middle ClickUse the IR visor to see enemies through the fog. Shooting disables the visor.
Try shooting the bottles and wine barrels!
AcknowledgementsThe environment and props for this demo was taken from cdmpant’s Old Sea Port scene
Enemy model was Will Morillas’ Basic Bandit
Weapon model is bluesu’s [PBR] Makarov
Muzzle flash by Julius Krischan Makowa
Gun audio from Weapons of Choice by Komposite Sound