Potion Toss Mania
About
Game Description:
Player2 - WASD keysGrab/drop objectsPlayer1 - right-ctrl key
Player2 - left-ctrl key
Adjust the throwing arc for potionsPlayer1 - right-shift keyPlayer2 - left-shift keyMain menuesc key
PlayStation - left joystickGrab/drop objectsXbox - A button
PlayStation - X button
Adjust the throwing arc for potionsXbox - X button
PlayStation - ☐ buttonMain menuXbox - menu button
PlayStation - start button Game Mechanics:
Adventurous Brewers is a two-player competitive game in which players have to collect ingredients by harvesting plants that they’ve started growing, mixing them, and then brewing potions that are asked for by a list. Afterward, players can toss these to their opponent to change the environment on their opponent’s side and limit their moving area or make them drop. Each player has three lives and the first player to lose all three lives loses the game.
To defeat your opponent by tossing potions to make them fall off the map.
Player Controls:PC/Mac –
Player2 - WASD keysGrab/drop objectsPlayer1 - right-ctrl key
Player2 - left-ctrl key
Adjust the throwing arc for potionsPlayer1 - right-shift keyPlayer2 - left-shift keyMain menuesc key
Controllers –
Control movementXbox - left joystickPlayStation - left joystickGrab/drop objectsXbox - A button
PlayStation - X button
Adjust the throwing arc for potionsXbox - X button
PlayStation - ☐ buttonMain menuXbox - menu button
PlayStation - start button Game Mechanics:
- 4 finalized levels.
- Real-time strategy mechanics.
- Shared potion list that only potion brewed from the list can be crafted.
- Shared seeds storage boxes/garden/pots allowing opponents to steal from other's completed order.
- Completed brewing will generate three potions.
- Picked up potions can be thrown at an arc.
- Throwing a potion will destroy the environment it lands on.
- Christopher Ayuso
- Producer
- Programming - Scripts.
- David Wong
- Level design -2 finalized levels.
- GDD (Game Design Document)
- Erick Navarro
- Logo design
- Sound - background music, sound effects, sound scripts
- Menu UI
- Jay Nean Chen
- Level design - 1 finalized level.
- GDD (Game Design Document)
- Website
- Matthew Sparks
- Level design - 1 finalized level.
- PROCJAM 3D Models - http://www.procjam.com/art/devil.html
- Farland Skies Skybox- https://assetstore.unity.com/packages/2d/textures-materials/sky/farland-skies-simple-cumulus-62565
- Shader Toony Colors Pro 2 - https://assetstore.unity.com/packages/vfx/shaders/toony-colors-pro-2-8105
- Environmental Particles - https://assetstore.unity.com/packages/vfx/particles/shape-fx-65214
- Explosion Particles - https://assetstore.unity.com/packages/vfx/particles/cartoon-fx-free-109565
- Parabola Controller Scripts - https://gist.github.com/ditzel/68be36987d8e7c83d48f497294c66e08
- Low Poly Flowers -https://assetstore.unity.com/packages/3d/vegetation/plants/lowpoly-flowers-47083