Prime World: Defenders 2 reviews

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The first Part Prime World: Defenders was really a great Fixed price Game on PC. There is a free mobile successor trying to generate its Money through Additional Sales and Advertising. For watching Commercials on a daily basis, you get Reward Nueces There. Now there is the PC version here, without Advertising and also without a Replacement Reward. Facebook, mobile port and Friends In Case of Additional Purchases, the Game can use the appropriate Steam Functions Wonderfully, but not with Friends. You're supposed to use Facebook, that's weak. That has been omitted from the mobile port and there is also no dedicated score list for the PC players. That brings fewer Stars for the daily Reward Of the Overall List position, as mobile players have a big Time Lead. Mobile players and Facebook users have unfair Advantages, such as being able to Lend towers to each other. PvP The PvP are not direct Duels, but Comparative Struggles. Everyone plays the same Map. Duels: Here are always 12 grouped together, the worst 3 descend, the best 3 go up and get a Reward Chest. Resource Mines: This Battle for the necessary Resources is also a Comparison competition. At the Latest from Level 35 onwards, progress is slow without Mines and is forced to compare PvP. Tip: If you have killed the Resource Generation high, it is worth emptying the Mines at short Intervals. Towers and Runes Most Towers are known from their Predecessors and now they not only gain Experience, but can be improved with Runes. Normally, a Tower Has only one Upgrade level, with good Runes you can unlock several additional Upgrade levels. Most Towers and Runes are only unlocked via found maps. With a found map you can only build a Tower once, you have to fuse it with a Map of the same tower In order to be able to build it twice, etc. Sometimes you can only find Fragments of a Tower Map and have to find enough Fragments to get a map. For Real Money you can buy Booster Packs and More expensive. Difficulty Balancing Is simple in the Beginning and later it fluctuates. It depends on the Luck to find the right Tower Cards and Runic Cards or To buy expensive. Attacks on generic Mines can already become happy-heavy. If you have not lost a Life, you can continue to play the same Mission directly. The Towers built so far remain standing and the same Waves come again with more HP. At the Latest here the good Tower Pitches become scarce and only those who have good Towers with good Runes will manage to pass several Levels of difficulty. Tech Prob The Game requires a Server Connection and was not stable at first, in the first 1.5 hours it hung up 3 times after Completing a Card. Later, it was stable. Long-term Review In the first 20h Season I spent about ~ £4.50. The Wait for the Respawns mission and the severe Disadvantage in Mine Fights for Normalos put some brakes on the Fun of the game in the early Stages. The Difficulty depends very much on how lucky you are in Finding the Cards or how many Additional Purchases you make. After over 150h: By Skiluring the Base (Spacecraft) spawn more Missions and they do it faster. In addition, there are now more Dueling Places (8) and Mines (14). Now it is already becoming a bit too much and is getting into Work. The advancing Mine Fights force one to keep evolving. But for Duels and Mine Fights, there is much LESS XP and fewer good Improvements for your Maps, so you have to keep the Workload of normal Missions at least. I spent another € 2.50. Conclusion The Decision to switch from fixed Price to Micro Transactions coils at Me. The Predecessor is the better Game. Still, a half-raised Thumb because it's free. In total, I reached Level 59 In 170h and spent ~ 7€. Part Of the Time was done for me to run the Game on the side to empty the Mines again and again and see the mission repawns directly. Recommendations (Focus on Tower Defense Games): http://store.steampowered.com/curator/8896126-Gametests-and-Videos
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