Primordia reviews

A very good point-and-click, with a lifetime of a good 3 hours (with the soluce). Very good script and great pixel style graphics. On the other hand, I personally had to play it in window mode, because in full screen I had some small problems with the cursor.
Translated by
Microsoft from Deutsch
A classic Point & Click Adventure. 1) The Story: The Story gets going a bit slowly and the first Act in particular has its Lengths. But then an exciting Story Unfolds, which also has a certain Depth. Although the Backstory consists of well-known Set Pieces, on the other hand, you don't have to reinvent the Wheel every time, especially since not when everything fits so beautifully into each other. And as you try to figure out what's happening here and now, you're simultaneously learning more about what made the World what it is today. Unsurprisingly, there was a War at the Beginning. An overall very beautifully composed Story. Only the Feeling for the Temporal Standards does not really want to be set. Is the War Centuries back? Or maybe just Decades? Or even less? The Story itself is quite grim. But the whole thing is Loosened up by Crispin, our Robo-side-kick, who likes to put out a Saying At our Expense (and vice versa). 2) The Puzzles: The Puzzles are never really unfair, but often quite tricky. For example, it can't hurt on Occasion to have the Bow and Pen next to you, because although all important Information is logged beautifully practically with the best way, your own Visualization sometimes helps best. Care should be Given to the classical Inventory Combination Puzzles, because here the Order can sometimes make the Difference: Object A, for example, cannot be combined with Object B, but Object B is very well done with Object A. If you really can't get any further, you can question your Robo-side-kick which will then reliably get you back on the right Track. 3) The Control: Primordia is a Point & Click adventure With 1-Click control. In Other words, no Verbs or Symbols are needed. The Click with the left Mouse button causes an appropriate Action depending on the Object (talk, take, use, press, open, etc.), with the right Mouse button you look at the Object. However, The Keyboard is also used. Not only are There Shortcuts, you have to cut a Terminal on Occasion. Thanks to the practical Mini-Map, you can also get from one Place to the next at lightning speed without having to walk through the Landscape for a long time, as with most other Games. Leaving a Screen, however, you can't shorten the Situation by double clicking as usual for a long time, but you have to wait for the Figure to have run all over the screen. All the more annoying that once you have clicked you can no longer change your Mind, but have to wait until you arrive at the next Scene and then repent. 4) The Technique: This Game feels really old. And not only 2012 old (the Year it appeared) but old in 1992. And you may not believe it, but by default the Graphics are rendered via Direct3D. For the real retro feel, though, I recommend switching this to DirectDraw in the Options menu. Then, the Sprites in particular are rendered better (or more pixelated). Despite the deliberately outdated Technology, Primordia also creates a retro feel in other Respects. So the Camera likes to jerk when scrolling. Unlike in 1992, however, there is also a (really successful) Voiceover. 5) The Conclusion: With about 6 Hours of Play, Primordia moves at the lower End of what I think is appropriate. But these 6 Hours are all the more exciting and I never had the Feeling that I was put to mere filling material. I was actually Knobling from Start to Finish. If you like Point & Click and are not completely averse to a Final Scenario, you can access Primordia without hesitation.
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