Primordial Particle System #Exp 9
About
Primordial Particle System experiment made using compute shaders in Unity. It's fascinating how life can emerge from simple rules that the particles must follow. Here, cells can die, grow, feed and live. This is my 9th bio-inspired simulation. Unfortunately compute shaders in WebGL are yet not supported by any computer graphics APIs, maybe in the furute I'll redo this in WebGPU.
For now only Windows version is available but if anyone wants a version for Linux or Mac I can add them too.
Made as a part of an assignment from @Arsiliath course to write compute shaders in Unity. Check him and his course out here.