Princess Kaguya: Legend of the Moon Warrior reviews

Translated by
Microsoft from Spain
I'm Not going to bother to write it in English, I doubt they will fix anything: 1) Enter the game and says "push button", but there is no way, clubbing the entire keyboard at the end turns out it was a key in particular, the Q 2) Enter and giving the Q you're accessing the menus , but not leave them, as it asks you to press the button "A", but a command (Xbox for example), Aporrenado the keyboard again at the end discover that is the SPACEBAR 3) I give to start new game and again I'm locked , it says that you press the Start button to skip the text, but this time I have not been able to find the corresponding key 4) Is Cachondísimo that all the time you put on screen command keys but curiously there are no balls to recognize the Steam Controll Er PD: If I can not even start a game you will tell me as hosts I'll play when I get it if I do not know a ♥ ♥ ♥ ♥ ♥ ♥ key. It Is Acojonante How bad they have done Stay away as the pest of this Santa ♥ ♥ ♥ ♥.
Translated by
Microsoft from Deutsch
Review for Princess Kaguya of Zoo Corporation A small Story about Ghosts and Demons mixed with Aspects of human weakness and the Whole thing comes with a small Pinch of Japanese History and Terms. Postiv: Very beautiful Game Environment and Drawings. Based on Japanese Mythology, the partly authentic Monster Design with Illustrations and Name-calling was adopted. Examples would be the small Lamp-spirits (提灯お化け), The Kurayarō (鞍野郎), The Ushi-Oni (牛鬼), the Buraribis (ふらり火) as well as many others the Main Protagonist Kaguya-hime (armed with Kendama (けん玉) and Daikyu (大弓) is also from the Legend of the Bamboo Collector (竹取物語) Known. Onigiri and Tempura as Energy PPress. Who can say No? ^. ^ Different Levels of difficulty. Especially recommended to familiarize yourself with the Control ... Language either Japanese or English (Text) Negative Definitively the Control with as the single shortcoming. Neutral/subjective: As written in some Reviews here that the Music is supposed to be so great, I can't join. It is more useful and so ripples in front of it. But everyone may see It differently;] Stagedesign is simple, but fits the Text Passages are a bit idle to read and very slowly-but can be broken off-Otherwise to read some Time with You;] Ingame compounds: The usual Steamon Connections ... Can be blocked with a clear Conscience gds2.steampowered.com gds4.steampowered.com conclusion: As beautiful and interesting as this small Work also seems, the Deficit of the Control is unfortunately already sufficient to destroy the complete flow of The game, or very idle to Design. Whether with Gamepad or Keyboard, the whole Work can be controlled so sluggishly that it is no longer fun after just a few Meters. Even with some Habituation it plays very jerky, because Input Commands sometimes do not react at all. Control Configuration In this respect is also completely missing. There is illustrated Button-occupancy for this. at least. Those who can put up with it have found here a small Beautifully designed game with some nice (and historical) Background Information. To all others, I advise off the Title for Fruit Levels. Would the Game settle in the Middle according to the Standings, but since Steam allows Only good or bad, decided for bad as it is at risk of fundamental Things.
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