Princess.Loot.Pixel.Again reviews

Translated by
Microsoft from French
Product received for free Princess. loot. pixel. again is one of the best "rogue-like" that I have played and for it I have not disbursed 1 cents! In this game the goal is simple as in all other games of type "rogue-like" and that is what is part of the big flaws of the game. So for fans of "rogue-like" the goal is clear just to beat the end boss but unfortunately this is way too simple! The only two flaws in the game are the lack of content which unfortunately participates strongly in its non-replayability and especially the total lack of difficulty if you follow a simple rule, do not rush to explore all. The more you explore the more you unlock objects that go to allow to finish the game but of an almost magical ease! + 1 damage, + 1 damage, + 1 damage........ Good low I type at 82 now the final boss is down in 5-6 kick down we'll say it's a run with a crazy chance no? And low not that's what happens to me every run is pured that I regret this ease! For the content too much object you will have do the same and the worst is that combinations of objects that do the same effect gives foolishly over-powerful results. Combine 2-3 objects to earn Gold and you voila with 7-8k of gold at the end while you bought all the items from all the merchants in the game. But on all other points the game is perfect, dynamic gameplay according to the character we take (aiming with the Archer it takes a little time that's all), a music that personally made me well kiffer, a graphic quality awesome but especially, above all, a "rogue-like" "platformer" and just for that OUIIIIIIIII! You will have the choice between a lot of personal and if you plan to make all the successes you will have for at least 20h of game (personal 24h) and in addition the successes are really cool to do! Incredibly weak bosses! Isn't that great? Good for this is part of the game too easy the bosses are fixed, do you practically no longer hurt once you have learnt them to Dodge them (i.e. 1 to 2 try per boss). Otherwise it's really not a game that can be described because all the "nice" minimized of the level design are part of the problem of ease of the game. Secret rooms galore, hidden chests galore, walls to fart galore....... To sum it up some line finally suffises! PLPA is a "rogue-like" combined with a platformer. Very dynamic with a very good level design the sauce takes and the player lets himself be seduced for a few hours if the envy takes him to want to play with all the characters! It combines all the aspects that make very good "rogue-like" but unfortunately two of the main aspects of these are passed to oblivion! The difficulty and the content. The music is cool and supports the gameplay well. For 5 to 6 hours of play you will have made the rounds but you come out happy and disfigured. Glad to have played a very good game level gameplay and design but above having played a "rogue-like" that has not kept the best of "rogue-like"!
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