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Microsoft from Spain
Microsoft from Spain
Early Access Review Interesting game, for now I give positive to reach the 10 reviews and this qualified. We'll see that wave later
Translated by
Microsoft from Spain
Microsoft from Spain
Product received for free
Early Access Review
Lo recomiendo...
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Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Product received for free Early Access Review Tactics Game.
No (360) Controller Support.
Interesting Game concept and as far as I've played no "Buy what!" Rumgenerve.
High-quality Presentation.
Makes a mood and is a good Demo.
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Microsoft from Spain
Microsoft from Spain
Product received for free Early Access review The game was free for a couple of days as a measure to advertise. It Worked because a lot of people now have it in their library. The problem is that after several updates, much of the content step to be paid. Which infuriates me because at first it wasn't like that. I put bad note and bad rating just for this, as it is an entertaining card game. 5/10
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Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review I have always loved Collectible card Games and have played MTG (Online) for a long time and most recently Faeria and Nova Blitz relatively extensively. RTS and Construction Strategy Are also Fun for me.
However, all these Games have always had Attributes that are not that for Me: With age, I lose the Fun Of Games to put the reaction Time over "Thinking." So I prefer Rather rounds of based Games.
When Purchasing Collectible card Packs or Extensions, at some point the Pleasure is replaced by Reason. That's why I prefer to play Games like Dominion, Dream Quest, Pathfinder Adventures or Sentinels of the Universe.
For Games like Civilisation, Endless Legend/Space and Stellaris, I basically lack the Time to have long Sessions.
There are now a lot of Games that hit my Taste, but they all have something in common: They are almost always based on the Element of Chance. Whether it's Dice or cards are shuffled, very few Games can do without Chance. Puzzle Games are an alternative (E.g. Drod), but they are either "Finally" Or eventually become "Frickelig" and/or boring.
This is all different for me at Prismata and along with the really good bots the Main Reason I deal with it. Finally a Game without Play2Win, without Collectible card purchases, with clear Playing Time, with Puzzle and Tactics elements, without random Garn Or Loss and constantly available Playing partners at a Strength I can choose.
In addition, and last but not least: With Developers who are Concerned and have the Skills and Possibilities to actually implement such a Project!
Now all that remains is to take full advantage of the Game and, above all, get better and better!