Proc-gun (procjam '19)

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About

NOTE: Level loads on start/level completion, the game isn't frozen.

An early prototype of an FPS roguelike I'm working on. This build is for the lovely PROCJAM. Currently there is only a single level-type and enemy-type, and the game will proceed endlessly. Planning on adding a lot more variety later. Controls are typical FPS controls, including Q/E leaning. Known issues described below.

Elements:

  • Procedurally generated levels
  • Relatively low TTK and tactical gun-play
  • GOAP enemies (similar technique as F.E.A.R.)

Current proc-gen algo:

  1. Place nodes for rooms in rows.
  2. Spawn rooms.
  3. Path-find hallways connecting between every room in each row with every room in the next row.
  4. Add perturbations (random empty tiles to provide more cover.)
  5. Spawn wall tiles.
  6. Spawn cover objects.

Notes & known issues:

  • It's hard to move when you crouch.
  • Spawning levels takes a moment. This happens at the start of the game and at the end of every level. I'll add a "loading" screen shortly.
  • Double-jumping is enabled to safeguard if you get stuck.
  • Enemies currently produce some lag when they lose their target. Destroying them or moving to the next level should stop it.
  • Blood-stain decals can be toggled in the ESC menu. Currently disabled because they don't mask onto the level geometry properly.
  • Enemies sometimes jump through walls (lol.)
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Release date
Developer
starmote
Age rating
Not rated

System requirements for PC

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Last Modified: Nov 11, 2019

Where to buy

itch.io