Procedural Building
About
In this game you wander a randomly generated building inspired by the liminal spaces aesthetic. The game is an entry for the GMTK Game Jam 2022 and is created using my own custom C++/OpenGL game engine.
I've had an idea of a game where you play in a procedurally generated building. Well now that GMTK 2022 Game Jam happened to have the theme "The roll of the dice." I decided to finally try and implement this thing.
Due to the procedural generation taking most of the development time, I had to scale back on most of the gameplay aspects. Now it's more of a small and unpolished little experiment rather than a game, but I hope you enjoy trying it nevertheless.
Controls:
Move: WASD
Run: Hold LShift
Look: Mouse
Jump: Space
Toggle fullscreen: F
Detach/attach cursor: M
Credits:
Game, game engine, programming, art assets by Jere Koivisto
SDL2 https://www.libsdl.org/
GLEW http://glew.sourceforge.net/