Procedural generated platformer world (procjam2017)

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About

Made for procjam 2017.

This is an attempt at creating a procedural generated, non-linear, metroid-vania world. Well more or less.

There is 4 zones, each zone are split into 4 parts. At the end of each zone you get a new ability (eg. Wall Jump). The next zone requires indeed this ability to progress.

This can be barely called a game, there's nothing to do beside exploring ! This is just a small procedural generated prototype!

Controls:

KEYBOARD: wasd, arrow key: move, space: menu, space: jump, f: dash, r: morph, e: action

GAMEPAD: left stick: move, start: menu, A: jump, LB: dash, Y: morph, X: action

Credits:

  • Made with unity
  • Code and sprites by myself (sprvrn)
  • m3x6, a font by Daniel Linssen
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Release date
Developer
sprvrn
Age rating
Not rated

System requirements for PC

System requirements for Linux

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Procedural generated platformer world (procjam2017) screenshot, image №1152376 - RAWG
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Last Modified: Jan 9, 2019

Where to buy

itch.io