Procedural generated platformer world (procjam2017)
About
Made for procjam 2017.
This is an attempt at creating a procedural generated, non-linear, metroid-vania world. Well more or less.
There is 4 zones, each zone are split into 4 parts. At the end of each zone you get a new ability (eg. Wall Jump). The next zone requires indeed this ability to progress.
This can be barely called a game, there's nothing to do beside exploring ! This is just a small procedural generated prototype!
Controls:
KEYBOARD: wasd, arrow key: move, space: menu, space: jump, f: dash, r: morph, e: action
GAMEPAD: left stick: move, start: menu, A: jump, LB: dash, Y: morph, X: action
Credits:
- Made with unity
- Code and sprites by myself (sprvrn)
- m3x6, a font by Daniel Linssen
System requirements for PC
System requirements for Linux
Last Modified: Jan 9, 2019
Where to buy
itch.io