Procedural Generation Prototype

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About

This is a prototype for a procedural generation tool created for my AI in Gaming class at Drexel University.

This build is an example of the type of worlds the tool can build. Feel free to walk around with WASD and jump (infinitely) with Space.

The tool will continue to be developed.

Technical breakdown here: https://greglangenhorst.com/games/

Assets by Devin Doane (ddoane.com)

Concepting by Jackson Rygel

Programming by Greg Langenhorst (greglangenhorst.com)

Special Thanks to Sebastian Lague for his Landmass Generation tutorial!

Polygrade Skybox assets used for educational use.

https://shop.bitgem3d.com/products/toon-skyboxes-polygrade

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Greg Langenhorst
Age rating
Not rated

System requirements for PC

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Last Modified: Nov 8, 2019

Where to buy

itch.io