Procedural Quest Generation in a Turn-Based environment

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This project is a small experiment on procedural generation, with procedural tiled maps, quest generation with multiple objectives, AI-based algorithm to position enemies in the most favorable positions and working turn-based strategy combat to test it out.

FEATURING: Random map generator with easily modifiable parameters Modular addition of objectives Custom player unit configuration, procedural enemy creation Playable turn-based strategy combat in the recently created environment.

For more details on the features and work on this subject, feel free to check out my portfolio webpage

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Miquel Sans Cornet
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System requirements for PC

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Procedural Quest Generation in a Turn-Based environment screenshot, image №2957174 - RAWG
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Last Modified: Jul 30, 2021

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itch.io