Procedural Quest Generation in a Turn-Based environment
About
This project is a small experiment on procedural generation, with procedural tiled maps, quest generation with multiple objectives, AI-based algorithm to position enemies in the most favorable positions and working turn-based strategy combat to test it out.
FEATURING: Random map generator with easily modifiable parameters Modular addition of objectives Custom player unit configuration, procedural enemy creation Playable turn-based strategy combat in the recently created environment.For more details on the features and work on this subject, feel free to check out my portfolio webpage
System requirements for PC
Last Modified: Jul 30, 2021
Where to buy
itch.io