Procedural World Generation (Crysaac)

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A little game/project about procedural world generation. The github project can be found here:

It contains an implementation of the *Marching Cubes* algorithm, which constructs a 3D Mesh from three-dimensional scalar fields (aka 3D Arrays containing float values from 0 to 1).

The whole algorithm also runs on the GPU using compute shaders.

The project is heavily inspired by Sebastian Lagues video on the algorithm. I highly recommend his videos.

Since this was done to learn about GPU Computing and procedural world generation, there is very little actual game content. I may expand on this in the future.

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Developer
Crysaac
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Not rated

System requirements for PC

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Procedural World Generation (Crysaac) screenshot, image №3366347 - RAWG
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Last Modified: May 9, 2022

Where to buy

itch.io