Procedural World Generation (Crysaac)
About
A little game/project about procedural world generation. The github project can be found here:
It contains an implementation of the *Marching Cubes* algorithm, which constructs a 3D Mesh from three-dimensional scalar fields (aka 3D Arrays containing float values from 0 to 1).
The whole algorithm also runs on the GPU using compute shaders.
The project is heavily inspired by Sebastian Lagues video on the algorithm. I highly recommend his videos.
Since this was done to learn about GPU Computing and procedural world generation, there is very little actual game content. I may expand on this in the future.
System requirements for PC
Last Modified: May 9, 2022
Where to buy
itch.io