procjam - rock formations

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About

Rather than start a new project for this year's procjam I decided to do a first pass at semi-procedural rock formations for existing project Hellas.

I had already done some work on basic layout generation for levels, but nothing on the visual side yet, so my goal was make some progress on that.

For the jam I started from this point:

From there, first I did a pass on tileset building blocks, then did the conversion of procedural level layout to tiles (see screenshots).

updates

v3: added rubble decoration near walls, liftable rocks darkened for clarity

v2: added non-tile based rocks, more tiles + other tweaks

Next step will be to add more tiles and decoration and finally an art pass to redo all the placeholder sketch art in the proper art style... plus, you know, the rest of the game, but that's beyond the scope of this test.

Will continue to iterate on this.

If you want to follow the development of the rest of the game, check out the devlog on TIGSource or @greekvasegame on twitter.


NOTE: EXTREMELY WORK-IN-PROGRESS


CONTROLS:

ARROW KEYS - move

CTRL - pickup, throw

R - reset (generate new level

NUMPAD 0 - toggle manual procgen (for testing)

NUMPAD 6 - generate new section at same height

NUMPAD 8 - generate up

NUMPAD 2 - generate down

NUMPAD 1 - close level, convert to tiles

NUMPAD 4 - toggle mini-map

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Developer
ninjadodo
Age rating
Not rated

System requirements for PC

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Last Modified: Jan 9, 2019

Where to buy

itch.io