ProcPlanets - Procedural Planet Generator
About
ProcPlanets - the Procedural Planet Generator
1. Description
- This is a highly customizable procedural planet generation Toy, powered by UE4.
- Currently supported by windows only
- >left mouse button< to move Sliders
- >left mouse button< to rotate and visualize planets
- >H< to hide UI
- >ESC / Q< to quit
- Multi layered noise support
- Support for multple settings such as noise strength, persistence, frequency and others
- Support for multiple textures, made with simple color gradients. I will probably add more down the line
- Save System: If you end up with a planet you really like, you can simply save it and return to it whenever you feel like.
- Multi planet support: you can save and store multiple planets. You can also create new ones from scratch
- Use first layer as a mask, for any other layers, so the planet distorition will only apply to certain areas
- You cn change the planet resolution on runtime! Be careful when using the planet at ultra res :)
- The procedural planets series from Sebastian Lague, which was the main inspiration for this project.
- Aleksey Chistilin, for providing this royalty free song!
5.Final Notes
- This project was made as a study case, and a test of my capabilities.
- Feedback is always welcome!
- Feel free to link me to the planets you end up making!! I would really love to see what you are able to create.
- Youtube
- Discord: Pixelipy#7569