Productivity
About
Short game created in Bitsy, about how the need for constant "productive" can be more of a fear than a motivator.
Anyway stop glorifying working until you burn yourself out basically
Also if I had more time I would've made the clock more dynamic/act like a real clock but alas
To structure my story, I used the reconverging plot method, for my choices. I chose this structure because the goal of my game was to convey the idea that some of the time, no matter how hard to try to be productive, sometimes you're just unable to do the things you know you "should" be doing. The goal was to use the reconverging plot to create the illusion of choice while not actually including any "real" choices. The game only progresses in one way, and just like in real life, time only moves quickly when you don't want it to, and sometime's it's just impossible to tear yourself away from certain "unproductive" tasks.