Project AURA reviews

Translated by
Microsoft from Deutsch
Early Access Review This Game is still in Development, there are some Game Elements missing, some Mechanisms are not yet completely developed and you don't need to talk about the "Tutorial" at all. But not just because I hope these small or bigger Issues get out of The Way over time, I find this Game deserved a good Review. From the technical Side, the Game runs smoothly, no drops of the Frame rate, no Unnecessary Stresses of the CPU or the RAM, no crashes or similar occur, so the Performence gets a Thumbs up from me. The Game presents itself excellently, the Optics scores with great Effects (E.g. Rain on the Camera outside the Shield) and clean Textures, the Inhabitants of the Colony run (sometimes occasionally) back and forth in their Buildings, the Music runs without imposing itself, Inconspicuous or inconspicuous (but not a problem, so it is not very interesting now, but you can practically replace It In-game with your own Music), in the Background. To The Playful: Sure, the Main Aspect of the Game lies in the Management of the Entrusted Colony, including Management of the Buildings, their Tasks, their Workers and Resources. However, Food, energy Supply, Morality and Health of the Colony must also be kept In mind. Sounds a lot, so is it. But the Learning Curve is by no means too steep if you approach it reasonably sensibly. When I'm playing a managerial strategy game for the first Time, I can't expect to get in at higher Levels of Difficulty and succeed, so start at the lightest level when you've never played it before. This is fair for Beginners, gives an Initial Bonuses on seed capital and other Factors necessary for Survival. One has to mention particularly positively the assistance that can be reached via F2, a Window into which I simply draw the Resource (Drag and Drop like almost everywhere in the Game, leads to a fast, intuitive Operation) that I want to make or own and get the View the necessary Buildings and other Resources that I need to Manufacture or Process. To be afraid that the many Aspects might overwhelm you don't need to be, the Game starts slowly, almost slowly, enough Time to build false Buildings, to awaken false Colonists or to get other Things wrong. The aforementioned Tutorial is actually a Joke, you just get explained the Basics, unfortunately there is no more. Actually a pity, the Risk Of Frustration increases significantly at the Beginning. But when you have finished the first Production chain and Have finally made edible seaweed from organic waste by Recycling, Reprocessing, Enrichment and Packing (yes, everything needs its own Building) or finally own Building Materials Manufactures (Collecting, Recycling, Sorting, Dismembering, Melting, Pouring) is early frustration is quickly forgotten. Especially practical with the Buildings, you can photograph them freely, not every Recycling building needs a Production Line for Electric Items, it can also be done without, then does not consume as much space, but also can not do so much. A Lot Of fun for all hobby and Professional Planners. Furthermore, contrary to the Statement in The Steam Shop, there are quite all the Texts in German, in Planning and already partially implemented, Quest, some Of which are intended to Replace the Tutorial, and research On improving The production chains or Buildings. Yes, parts like Research are still missing, but the Rest is almost completely mature and absolutely playable. Even though it's Early Access and potentially changing a lot in the Future, there's a Recommendation from me to anyone who loves managerial strategy games and has nothing against a Challenge.
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