Project: Automata
About
- Unity 2017.2
- C#
- English / Brazilian Portuguese
- Single Player
- WEB-GL / PC
- Cauê Cortes – Characters / Animations
- Gabrielle Müller – Interface / Audio
- Lucas Schneider – Programming / Management / Design
- Matheus Müller – Environment
- Tiago Raguze Flores - Project Guidance
SHITAMACHI, JAPAN - 2055
The city of Shitamachi, Japan, is well-known as the worldwide cybercrime center since the end of World War III, in 2040.
All inhabitants have a chip controlled by brain spasms, carrying information about each citizen.
Fifteen years after the war, all television broadcasts were disrupted to stream the brutal execution of the Japanese prime minister. A hacker self-entitled M3SSI4H confessed as the author of said crime.
With a timer in hand, he threatens to explode Shitamachi.
His condition to disable the bomb is a flash drive, containing the necessary file to erase all neural information through the chips, allowing a new beggining to society.
Genetically modified to be a super-soldier at service of the special police forces, hacker Yatsumi Okimoto received a new mission through the commander of the local police, captain Tsurugi.
Her goal is to eliminate M3SSI4H – before he puts not only Japan, but the whole humanity at risk.
Controls
Keyboard
Controller
Left
←
Left Stick
Right
→
Left Stick
Jump
Space
A
Dash
Z
B
Sword Attack
X
Y
Gun Shot
C
X