Project: Binx

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About

Project: Binx was an assignment that requested to show off movement, enemy ai pathfinding, UI and Inventory system in  your own way. This assignment was done within a week. Textures, sounds and most of the models were taken from the unity asset store or the internet, textures were taken from google images and from the mayan temple asset in unity along with the models for the doors and lamp posts and lava shader from moonflower carnivore, music from https://www.bensound.com/royalty-free-music/world-others and sounds from https://www.epidemicsound.com/sound-effects/footsteps/.  Coding and all the setup was done by yours truly.

The game is very short and only made to showoff the work that has been done any critique is appriciated as well as any bug reports.

WASD to walk

Space to jump

R reset if needed

Wallruning

Lava is red zone,

Hold E to pick up items

Click Tab for inventory management

Click on the door to play or on the leave to quit the game

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Release date
Developer
Dero
Age rating
Not rated

System requirements for PC

System requirements for Linux

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Last Modified: Mar 20, 2020

Where to buy

itch.io