Project "Fire" reviews

Translated by
Microsoft from Russian
I like the games on the RPG Makere and I played a lot in them. And This game has quite a lot of interesting features: 1. Saturation. A Lot of story inserts, even animated (yes, I understand that it is not Disney, but on the RPG Makere I see this for the first time, and given the size of the development team-remains only pat) Almost no unnecessary Nepisey and locations "to tick"-they are either involved in quest , either give information or have secrets. 2. Bosses are more than mobs. More Precisely kinds of bosses more than kinds of mobs. This again meets for the first time and it is great surprises. Pretty Hardcore, when the result of banal for the RPG Loulevelkvesta "Oh, we have a lot of wolves, get sorted out" you in the first half hour of the game lose all the party and cry like a little girl. 3. The Grind will not help. Yes, and cheats too. It is Quite usual for such games-stuck-Pogrindi, overlevvelit, and pass like clockwork. But here and to grin especially there is no place, and the equipment special is extracted either in caches, or on quests, to accumulate and to buy sense almost no, money in prosperity. And pumping-After some moment the stats of the Persians (at least one) begin to fall. So the only thing that remains is to overcome-and to overcome that, see the point above. 4. You Have to think. In addition to the heavy fights there are also puzzles and riddles. When the game took place for the first time (not in the steam) I was in a maze... Not sure how much time it will be, but have managed to fill at least 20 level on the dog. Sims in this time would have grown old and died at least three times. 5. The Game is part of something bigger. It is Felt that this world with history, and we were given only to sniff snuff. The Books contradict each other, among the townspeople wandering curious rumors, the events shown leave a lot of question and a strong feeling that everything is not easy. 6. Dynamic Boevka. It Seems to be turn-based, but it can be deadly to fly on the Kumpolum, while you choose the action. You Have to follow the strips of action and drink a lot of vodka. And not only for mana recovery. 7. Design. It feels like it's made with love. What just stands an airthorn. Beautiful and atmospheric. And Remember about bosses, which are many and they are complex? Well, they also look like a nightmare. No cartoons, you can shove them in any chorus. And also handwritten books with drawings. However, the first magazine I read with difficulty, because it was written, apparently, doctors. Well. Or it is also a part of hardcore-decrypt Sidi. And, again-the animation and Artas, suitable music. A Little less "exclusive", but extremely pleasant features of the Game 1. Characters-without bias in heroism and timismo. The Living guys, with the past, the emotions, the shortcomings. Moreover, the secondary characters have their personalities and motives. The Replicas are written well and correspond to characters. 2. Plot-a couple of unexpected twists, multiple selections for the player with some consequences, Read interesting. 3. Humor and Pashalki-a lot of them. One Pig's an envente worth. You can also pat the Neku. If after a fight with the bosom you could pat a neku and listen to the history of the Guardian-it would be at all fine, nerves would be more intact. 4. Stealth, which can pass without Stelsa-and many ways to mock the guard. 5. Mini-Games. Hacking Locks and even the proprietary Minecraft (I wonder if someone could pass it?) Summing up the above-an interesting, saturated, but short game. I think, and the minus and plus can be calculated that somehow lacks RPG-grinda, dress, dopquests, conventional non-brainfish enemies (standard painted in all colors of the Rainbow Wolves, spiders and slugs, did not think that I will miss them) and simple Chatter. Fans just run and increase all life to taste do not have to. The Rest-highly advise (but the management will not interfere, and it is necessary to practice yelling "Yes enough to smear the hard-faced freaks" as quietly as possible). Thanks to the author and creators. I hope someday to see the sequel and plunge into the world of the game already completely. Intrigued, the author, the constipation.
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