Project: Izaline
About
Project: Izaline is a fast-paced First Person Slasher (FPS), intended to be a single-player experience lasting roughly 10 hours and allowing players to experience Enara's story.
Willing to sacrifice her humanity to find her lost lover Izaline, Enara undergoes a mutation that grant her abilities beyond human as she grows razor-sharp claws. Using those abilities, players will be able to parkour their way up to new heights and face deadly enemies on the way to find Izaline.
The vertical slice for Project: Izaline was developed by a team of 11 students in their graduating year at the CNAM-ENJMIN, with the help of one first-year student :
- Zoé (Stéphanie) SEMPÉ : Game, Level & Narrative Designer
- Zoé GÉNOT : Game & Level Designer
- Maxime MAURIN : Gameplay Programmer
- Joachim PEIGNAUX : Gameplay Programmer
- Taslim GUERROUMI: Technical Artist
- Andres ABAD : Game Artist
- Colette PLESSIER : Game Artist
- Félix MARNAT : Sound Designer
- Arthur BERTAUD : UX/UI Designer & User Researcher
- Benoît MARSILI : UX/UI Designer & User Researcher
- Louise JANDOT DIT DANJOU: Animator
- Antoine BROUSSE : Producer
With external voice acting provided by katabelle.