Project SJHG
About
Introduction
After quitting my job and struggling to find re-employment, I’ve been working hard to create this game by myself.
It features a majestic tiger mountain spirit and is aimed at being a Souls-like game.
Since I planned the project without professional modelers or animators and tried to make the most of free resources, you may encounter unexpected and mismatched elements in completely unexpected locations.
This is an Early Access version.
Game
You embark on a journey to restore the distorted time and space that the mountain spirits residing in Korea have become entangled in.
With the help of various NPCs, you must regain your lost powers and return the world to its original state.
As the concept revolves around twisted time and space, unrelated areas may be connected to each other. For example, you might suddenly travel from an abandoned graveyard to the middle of the ocean. Watch the events unfold in a world where different realms are intertwined. Find clues to undo the distortion.
Avoid enemy attacks and counter when the moment is right. If possible, aim for a critical hit from behind.
Players can equip fragments with desired abilities into divine energy orbs to gain various additional powers. Experience different combat styles by creating your own unique combination of abilities.
List of NPCs Encountered in This Version
Blacksmith
Merchant
Vendor 1 / Vendor 2 / Vendor 3
Divine Orb Manager
List of Bosses Encountered in This Version
Kraken
Forest Elder
Mine Troll
Goblin Battlemage
Wolf Boss
Content in Development
Reward Exchange: NPC that allows you to trade items obtained from bosses for different rewards.
New Area: Desert Canyon - A desert filled with monsters and more twisted spaces to explore.
Other Information
This game originally started as a team project but is now being developed as a solo effort.
Since I’m a programmer by trade, I might lack in areas like level design or planning. I’ve managed to put together the level structure, but finding your way might be difficult, and there could be gaps here and there. Still, I hope you enjoy the game, including these aspects.
Here are the tools and systems I developed and used for this game:
Ability System
Ability, Attribute, and Item Management Tool / Item Creation Tool / Divine Energy Orb Matrix Tool
There are other planned playable characters, but due to budget constraints, they have not been included yet.
There are still NPCs without character models.
System requirements for PC
- Requires a 64-bit processor and operating system
- OS: Windows 10/11 64bit
- Processor: Ryzen 3600
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 2060
- DirectX: Version 12
- Storage: 50 GB available space
- Requires a 64-bit processor and operating system
- OS: Windows 10/11 64bit
- Processor: TBD
- Memory: 16 GB RAM
- Graphics: TBD
- DirectX: Version 12
- Storage: 128 GB available space