[Prototype] Mega Man 7 Godot

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About

Mega Man 7, but created in Godot.

A prototype game for re-creating some aspects from Mega Man 7 as closely as possible to the original (with some extra features) in Godot as a practice for future project. Later on the sprites will be replaced with higher quality custom drawn sprites.

Feedback is more than welcome!

NOTE: This will not become a full re-make of the entirety of Mega Man 7, it's only ment as a practice project for future projects.

Controls:

- Move = Arrow Keys / WASD
- Jump = Space / X / K
- Attack = Z / J
- Slide = Shift
- Select Weapon = (0-8)
- Menu = Esc

Dev Tools:
- Page_Up = Move player 200 pixels backwards (Anti-Stuck key/test tool, if ever needed to use)
- Pause button: [Pause key] (if the game seems to be frozen for some reason, try pressing "pause" just in case)
- Frame Advance = [Keypad "Plus"] (Very buggy)
- Spawn another player = [Keypad "multiply"] (this "may" lag your game. To get rid of the "clones", restart the game from the menu or refresh the browser).
- Able to change the game speed in the settings menu (mostly for testing purposes).

Version 07032022 public alpha 1

- Currently WildCoil and Mega Buster have been implemented, more special weapons will be added as progress is done.

Known Bugs/Issues:
- Player might get stuck in geometry, that's why I got the "Page Up" key :3
- Animations might sometimes behave strangely (the current animation system will be completely over-hauled in the future for a better one).
- Audio is not balanced/some audio clips might sound off and spamming too many projectiles will make loud noises!
- No way to die in the game yet (Death not yet implemented, pits intentionally repel the player to prevent falling off the stage)
- No safety for falling off the stage (you have to reset the in-game via the menu or refresh the browser).
- Few development tools left intentionally, so be careful with them.
- Sliding state can sometimes get stuck when getting hit while sliding.
- Floating platforms might causes wonky behaviour with the player character.
- Healthbar overflows from the bottom, if the player has too much health. (This is intentional as I forgot to check if health bar is higher than max_health).

Made in GODOT.
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All assets from Mega Man 7 (SNES):
-Sprites, music and characters -> Copyright Capcom
   =Sprites ripped by:  (KeyBlade999, Magma Dragoon, DogToon64, QuadFactor and Mister Man) and few made by me based from the game. Sound effects ripped by XBuster.
www.spriters-resource.com

Platforms
Release date
Developer
veldoodles
Age rating
Not rated

System requirements for Web

Read more...
[Prototype] Mega Man 7 Godot screenshot, image №3284507 - RAWG
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Last Modified: Mar 14, 2022

Where to buy

itch.io