Translated by
Microsoft from Deutsch
Microsoft from Deutsch
In Proze: Prologues, we have to solve Puzzles, similar to an Escaperoom. (Tested With the HTC Vive) * Update: The Developers have kindly responded to my Criticisms and taken the Body out of the Game. Now we just see our Hands. This has the great Advantage that the Control now works much better and this Criticism is omitted. Only the Ducking is still disturbing. When we duck in the "real World," the Game takes a little Leap, and we're Face-to-face almost at Ground level. Otherwise, however, it is a big Step in the right Direction The Prologue got very short with just under 15 Minutes, which is why I don't say much about the Content ...
The Graphics look pretty and the Puzzles also make a decent Impression. The Setting Has Also succeeded well. However, there are Reduces in the Control. We see our Body, which is "actually" not nauseous, but as soon as we spin a little bit in the real World it just doesn't fit anymore, as the Body doesn't rotate with. This can only be done via Rotation with the Controller. Ergo look our Feet to the left while we run to the right etc ... Even a Step to The side is not recommended, we have to stop in a Spot. With Roomscale and otherwise free Movement, this is really a Horror.
Since the Prologue is free, everyone can get a Picture for themselves. So I give a Thumbs-up for Testing, but I won't buy the Game with the current Controls. Should that still be revised, it could become a really interesting Title.
Greeting Ziffi Ziffi's Game tips as Curator: https://store.steampowered.com/curator/5837414/
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
PROZE: Prologue from SignSine is luckily only a Test that costs nothing, if I have understood it correctly.
This is an Adventure, in this Prologue we experience a Fragment of The Prehistory of the Game.
UPDATE: After several Testers advised the Developers that the Control with a displayed body does not work properly without a Roomscale, this has now been fixed and the Game can now be controlled as usual in VR! Very good! So a Thumbs up! I'm looking forward to the first Part in November. The Game promises to tell a big Story spread over several Episodes. I hope for a Game that reaches for example The Gallery, let's see.
The original Text: The Graphics that the Game offers so far is not bad, everything is very detailed. Unfortunately, however, you cannot interact with every Object, only those that Show a Border when Touching. Nevertheless, there are useless Things that you can take your Hands on, Books for example, then you could have released the rest of The stuff.
(Already fixed, therefore no longer up-to-date: It is interesting that we possess a complete Body with Torso and Legs down! Who even move along as soon as we go off. Cool! That brings us to the Control stage. Uncool. This is a GRAUS. Moving continues with the left pad, Turning goes with the right Pad. The Sensitivity on the Pad is set in such a way that one is constantly rotated in the opposite Direction. You can't do that at all! This is totally confusing and annoying. The Game does not own a Roomscale! That is, as soon as we move out of our Center Of play, because, as usual, we turn disastly, it can happen that we have to stand "next to us" and wind awkwardly back into our Bodies. This preset Control is total Cheese. Why do the Developers install such a cumbersome Control system, which makes the Game completely unplayable, because after about 10 Minutes it annoys the fact that you leave the Game quickly. This results in zero Immersion. It's cool to have a complete Body in VR, but if the Developers make such Losses in motion control for It, I can do without it, just like this Game, if it becomes open with this control.
It's a real shame, because graphically and storytechnically I already Felt like more ...)
More prehistoric Reviews: https://store.steampowered.com/curator/32170554/