Pseudo 3d road

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how to make a 3d racing game without using any 3d library like opengl ? the answer is by using pseudo 3d road technique.
pseudo 3d road was a very used rendering technique in the goldeen age  of arcade games (80's and 90's) when  machines  couldn't render true 3d.

arcade hits such outrun (sega)  used this technique.

it is a mixture between raycasting and floorcasting, so I have used my raycasting + floorcasting engine's code to do it, and I have named it "roadcaster".

I have used this tutorials as starting point for developing my own pseudo 3d road engine:

http://www.extentofthejam.com/pseudo/

https://codeincomplete.com/posts/javascript-racer-v1-straight/

enjoy!!

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raytomely
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Pseudo 3d road screenshot, image №1972873 - RAWG
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Last Modified: Jun 24, 2019

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itch.io